Ryan Huber - Game Art

Pages

  • Blog
  • Portfolio
  • Résumé

Monday, November 9, 2015

UE4: Useful object gradients

I needed to scale some vertex animations based on an object's bounds. This was my solution.

Posted by rhuber at 10:12 AM
Newer Post Older Post Home

About Me

My photo
rhuber
View my complete profile

Blog Archive

  • ►  2017 (3)
    • ►  July (1)
    • ►  May (1)
    • ►  April (1)
  • ►  2016 (2)
    • ►  October (1)
    • ►  May (1)
  • ▼  2015 (3)
    • ▼  November (2)
      • UE4: Cloud tool
      • UE4: Useful object gradients
    • ►  June (1)
  • ►  2014 (46)
    • ►  December (1)
    • ►  November (10)
    • ►  October (5)
    • ►  September (5)
    • ►  August (1)
    • ►  April (6)
    • ►  March (9)
    • ►  February (7)
    • ►  January (2)
Simple theme. Powered by Blogger.