Friday, November 27, 2015

UE4: Cloud tool

I made a tool to help set dress the sky.
It uses an atlas of cloud textures and applies it to an array of meshes with a color gradient.

Since shooting I've reversed the gradient and added an opacity fade to the distant clouds. I think it improves the look.

These particular clouds are meant to be viewed near the horizon at a distance, so there was no need to go into volumetric lighting (though that does interest me, and I hope to explore it in the future).