Tuesday, December 2, 2014
Sunday, November 30, 2014
GA326 Blog: Miner Inconvenience
Saturday, November 29, 2014
GA320 Blog: Couch UVs
I wanted to see if I could tile just one portion of a texture (bottom fringe) and also have mirrored UVs all on one asset. Turns out it's possible. There's one graphical error where the fringe tiles, I think it's because of the value that the fmod returns. Hopefully it's not too big of an issue with the final textures.
Wednesday, November 26, 2014
GA320 Blog: Peeling wallpaper
Decals weren't cutting it so I made some peeling wallpaper with polygons. The hanging strip can be offset to get more variation from a single texture.
Wednesday, November 19, 2014
Tuesday, November 18, 2014
GA320 Blog: Spline Mesh
This will give our group more flexibility than a standard modular couch. Saves on poly count too.
GA320 Blog: Group material
Made this so we wouldn't have to spend time in class pointing out who did what.
There's probably several faster ways to do it, like having everyone put something in their own materials or renaming all of their files to work with some code*, but this was all I could make without editing other people's stuff.
*Tried this. Unreal keeps a reference to the old name, and for some reason uses that when playing, so the code only works with meshes placed after the name was changed. As far as I can tell there's no way to delete the history of names.
There's probably several faster ways to do it, like having everyone put something in their own materials or renaming all of their files to work with some code*, but this was all I could make without editing other people's stuff.
*Tried this. Unreal keeps a reference to the old name, and for some reason uses that when playing, so the code only works with meshes placed after the name was changed. As far as I can tell there's no way to delete the history of names.
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