Ryan Huber - Game Art

Pages

  • Blog
  • Portfolio
  • Résumé

Wednesday, October 1, 2014

UE4: Textureless halftone

I scaled the dots up for this demonstration, but my plan is to bake AO into the verts of my models, and use this to give my constructs more stylized shading.


Posted by rhuber at 11:39 AM
Newer Post Older Post Home

About Me

My photo
rhuber
View my complete profile

Blog Archive

  • ►  2017 (3)
    • ►  July (1)
    • ►  May (1)
    • ►  April (1)
  • ►  2016 (2)
    • ►  October (1)
    • ►  May (1)
  • ►  2015 (3)
    • ►  November (2)
    • ►  June (1)
  • ▼  2014 (46)
    • ►  December (1)
    • ►  November (10)
    • ▼  October (5)
      • GA326 Blog: Trailer
      • UE4: SubUV rotator
      • GA326 Blog: Toy final product
      • Halftone revisit
      • UE4: Textureless halftone
    • ►  September (5)
    • ►  August (1)
    • ►  April (6)
    • ►  March (9)
    • ►  February (7)
    • ►  January (2)
Simple theme. Powered by Blogger.