![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih916-wM8nHO52pIicxW847-O2KQA4kmn-uPTPWPT0FRnzpv3Nc-adI62i_etHMjDjY0OhlONxqpaJcHw6HQ13ZRrf0bsTnSPSBC6KQR3TSXtUDQA8z_E4UZaNdnPpOx-XmmAOfC9FWxs/s640/burn.gif)
I also removed the extra Floor and added a Clamp to stop negative numbers from affecting the emissive.
After making the burn effect, I realized it was similar to a great effect I saw in a GDC presentation about Substance Designer. Here's what I came up with for that, though I imagine there are better ways to achieve it.
(any of the gradients can be replaced with a Levels adjustment so if you don't want the extra utility of offsetting the age your graph can just be a Blend and a Levels)