Wednesday, October 5, 2016

Kill Six Billion Demons character modeling

I am currently modeling and texturing a character from KSBD.
I'll update this when more significant progress is made. Currently working out some design issues with the shoulders, going to have to take some liberties to have it make physical sense.

Update 1
I decided to reduce the project to the bust for two reasons. Fixing the design of the shoulder articulation was too complicated, and the main reason for starting this was to do the fire effects.
Here are the materials:
Update 2
Rigging / animation on the helmet is done. Only thing left to do now is the fire effect!

Update 3
Fire animation finished. Blogger doesn't seem to support WebM so here's a gif.