Ryan Huber - Game Art

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Monday, January 27, 2014

GA228 Blog: Beat Sheet


Posted by rhuber at 5:40 AM

Thursday, January 23, 2014

GA222 Blog: Blockout

I used the crease tool to hold a few edges for smoothing so the subdivision here doesn't look correct.
Posted by rhuber at 5:58 PM
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      • GA228 Blog: Beat Sheet
      • GA222 Blog: Blockout
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